Howdy folks,
As you well know it's coming up to Christmas, and so I'd just like to take a minute to wish the group a very happy one. With the 7th of January looming in the near future, I think one might savour the holidays a bit more than usual.
Sean.
P.s. Modelling duties will resume as normal from the 27th of December. Presentation of the Creative self will tie in nicely with this project, so here's to hoping 2 birds go down with that stone.
Thursday, December 23, 2010
Monday, December 6, 2010
Modelling so far:
Monday 6th, Sean here.
Some more work has been done on the knight, and I put together a dining table as well. None of the models so far have been skinned, but they will be. I'm working on rewriting my parallax map code from last year, so that the illusion of more detail can be created later.
Sunday, December 5, 2010
Tidying up the Final Presentation
Just doing the final touches to the presentation due at 1.00pm on Tuesday 7th. Hopefully the snow will have cleared and the roads wont be akin to playing Russian roulette. The last week has been so disjointed and couldn't have come at a worse time with the semester rapidly closing and submission deadlines still there.
Aidan
Aidan
Narrative 2nd draft
Narrative 2nd draft
The KJP is designed as a trip through the castle with a night watchman/footman as your guide.
The purpose of the guided tour is to show an emissary of KJ around the castle so that he can ascertain the state of readiness of the castle for the forthcoming visit of the King.
In the opening shot the castle will be seen as it is today, with an aerial shot (Google Earth perhaps) taking you down towards the main entrance door. The camera will then fade to a shot from inside the main door as the emissary makes his entrance into the castle of the 13th century with the surroundings exactly mimicking the décor of the era.
The guide will be suitably attired in the style of the times.
The first views will be of the atrium/reception room where a voice over will outline, in detail, all the relevant aspects of the area before leading on through to the grand hall. Here again the detail of the room will be covered at length with references made to a number of chambers existing off the main hall including the Kings bed-chamber, then the watchman will show the emissary the bedroom and explain some details regarding the rooms before proceeding through to the main dining hall. Here the detail will be covered at some length before moving through to the second grand entrance towards the rear of the building, that leads through to the pier where the emissary’s boat awaits.
When this door is approached it will trigger the end of the tour at which point the night watchman will advise the emissary that his boat awaits but perhaps he [the emissary] may wish to take a solo tour to investigate the castle further.
Along the tour path through the castle there will be a number of touch stones/pads, some in the floor and some fitted into the walls, that when pressed reveal an interesting and noteworthy aspect of the castle that will be appropriately situated in time and place.
JC
Friday, November 26, 2010
Good Evening All.
Would you have a look at this with a view to improving it. Regards JC
Would you have a look at this with a view to improving it. Regards JC
KJP
Narrative first draft
11/26/2010
The KJP is designed as a trip through the castle with a night watchman/footman as your guide.
The purpose of the guided tour is to show an emissary of KJ around the castle so that he can ascertain the state of readiness of the castle for the forthcoming visit of the King John.
In the opening shot the castle will be seen as it is today, with an aerial shot (Google Earth) taking you down to the main entrance door. The camera will then fade out and fade in at the old oak front door which will be opened by the night-watchman who will beckon the emissary to come in. The guide will be suitably attired in the style of the times.
The first views will be of the atrium come reception room where a voice over will outline, in detail, all the relevant aspects of the area before leading on through to the grand hall. Here again the detail of the room will be covered at length with references made to a number of chambers existing off the main hall including the Kings bed-chamber then the watchman will show the emissary the bedroom and voice some details attached to thee room before proceeding through to the main dining hall. Once again the detail will be covered at some length before moving through to the second main entrance, this one leading through to the pier where the emissary’s boat awaits.
When this door is approached it will trigger of the end of the tour but the nightwatchman will advise the emissary that his boat awaits but should he wish [emissary] may take a solo tour to investigate the castle further.
Along their passage through the castle there will be a number of touch stones, some in the floor and some fitted into the walls, that when pressed will open up to reveal an interesting and noteworthy aspect of the castle that will be appropriately situated in time and place.
13th century Medieval Music: Ductia
"Dizzi Jig" Folk Medieval hammered dulcimer music by dizzi
Instrumental Music of the Trecento: Trotto
The Oldest Written Melody in History c.1400 BC!!
Tuesday, November 23, 2010
Just been trying to familiarise myself with the engine code
{function OnCollisionEnter(hit : Collision)
{if(hit.nightwatchman.tag == "Wall") {
Application.LoadLevel("level2");
}
}function OnCollisionEnter(collision : Collision)
{if(collision.nightwatchman.tag == "Wall")
{
print("collision occured");
}else
{
print("no collision yet");
}
}} Don't know if this works yet but we'll see...
Aidan
Thursday, November 18, 2010
Ding! Ding! End of round one
I can concur with JC, the pres went ok and no excuses but it might also be said that our vision is clear, our methodology is understood and when part two ( The Big One) arrives we'll be putting in every effort anyway I'm off for some light reading.....Ahh Noam Chomsky.........laters
.
Aidan
.
Aidan
Yesterday we had the first presentation for our project. It was reasonable received. One problem we had was the non-appearance of Clodagh. She’s been off our radar screen for the past week or two but responded to Aiden’s texting with the assurance that she was on to of the research detail. However we now know that she has departed for the rest of this year and I suppose her research has gone with her. Be that as it may we didn’t get too bad a roasting but will have to perform much better next time (two weeks away). Next time we will pay more attention to the presentation aspect rather than the content. If Pressy one told us anything it’s that a slicker the presentation the lesser the content need be. Very much a case of, (never mind the shit look at the shine) attitude.
Today we got the feed back and the marks, somewhere around the middle of the bunch, so were pleased enough.
We had a one on two with Anya this morning where she delivered her critique on the presentation and laid out the guidelines for the next one. Plenty of good tips and suggestions but no escaping the work involved.
Sean joined us later and filled us in on the program he referred to at the presentation. It’s a games engine called “Unity” he will be using for some of the functionality, either with or instead of Flash. Lots of pre-programmed stuff in it that will lighten his load somewhat.
A change of PM was insisted on by Ayna for this week, the position to be rotated on a weekly basis from now on and nothing to do with the caliber of the PM so far. Probably more/all to do with “it’s not broken so lets fix it”.
For this coming week our target gets are—
Talk with the Heritage people some more re the castle; I’ve already been talking with MHB. He is arranging access to the castle with the OPW. He thinks this can be achieved OK and soon. I’ll be seeing him and some other members of the committee tomorrow evening (Fri) and should be able to further the process a little.
Sean is to continue with the 3D work, we won’t be needing to meet with him other than by text. This will free him up as he need lots of time.
Research to be speeded up if we are to make it for the next Pressy with the required progress. We don’t want another drubbing.
Probably nothing more to post till Monday
Have a good w/end.
Cheers
Tuesday, November 16, 2010
Tuesday 16th: Update
With less than 24 hours to the major presentation, things are looking pretty good. I (Sean) modelled the bust of one of the suits of armour that will encase those who stand guard on each of the major entrances to the castle. Not skinned yet, won't be till the suit is finished. It should slot nicely into the presentation.
The pictures will be a great help, specifically the floor map and the close ups on the doors. I'll be able to mock up a proper floor plan in a few days. From there, I can start work on each of the rooms. I plan on modelling every element separately, so they can be moved around should the need arise.
Saying that, the next project is the lamp that the player will hold, along with the arm that will hold it.
The pictures will be a great help, specifically the floor map and the close ups on the doors. I'll be able to mock up a proper floor plan in a few days. From there, I can start work on each of the rooms. I plan on modelling every element separately, so they can be moved around should the need arise.
Saying that, the next project is the lamp that the player will hold, along with the arm that will hold it.
Monday, November 15, 2010
Progress report
Aidan and I met in Starbucks this morning as arranged. We were heading for the castle to take some pictures.
Neither Clodagh nor Sean made it.
We took plenty of shots of the castle from diferent angles. Aidan took them back to the lab to titilater.
Clodagh 'text' to call off on the sick. Hope she gets back soon , we do need her.
We had a run through the pics in the lab, there is plenty in there to work with.
I'll be looking at the text and tidying it up for the presentation on Wed.
I spoke with Michael Harris Bark (Heritage Centre) re access to the inards of the castle with a view to do some movie footage for Sean to work with. MHB refered me to the OPW who are the ones dealing with all aspects of the castle. There office is in Ardee and will email them this PM. Meeting again tomorrow. Aidan to Email with time later on to day.
JC
Neither Clodagh nor Sean made it.
We took plenty of shots of the castle from diferent angles. Aidan took them back to the lab to titilater.
Clodagh 'text' to call off on the sick. Hope she gets back soon , we do need her.
We had a run through the pics in the lab, there is plenty in there to work with.
I'll be looking at the text and tidying it up for the presentation on Wed.
I spoke with Michael Harris Bark (Heritage Centre) re access to the inards of the castle with a view to do some movie footage for Sean to work with. MHB refered me to the OPW who are the ones dealing with all aspects of the castle. There office is in Ardee and will email them this PM. Meeting again tomorrow. Aidan to Email with time later on to day.
JC
Monday, November 8, 2010
We're off!!!
Over the past few weeks all members of the Creative Media Year 4 class have been engaging in discussions on an attempt to form into the various project groups. Well as you can see King Johns Project has been formed and it consists of Me, Aidan Carroll, John C. Smith, Clodagh McCrory and Sean Liggan. Together we bring our diverse talents to the group.
Both John, Clodagh and I have come through the Dundalk Institute of Technology Creative Media curriculum and Sean arrived here after receiving a BA(hons) in Games Development.
Both John, Clodagh and I have come through the Dundalk Institute of Technology Creative Media curriculum and Sean arrived here after receiving a BA(hons) in Games Development.
Our Idea
King Johns Project will immerse the user in a 3d reconstruction of King Johns Castle in Carlingford Co. Louth. The reconstruction will display the castle as it was in the mid 13th century and will bring the user on a 3d tour starting on the bridge over the main Newry/Carlingford road into the castle and into the history seeping from its old stone walls.
Aidan
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