Friday, January 28, 2011

Unity 3D

We've decided to lose the text boxes and voice overs in the environment and place in movies to describe the particular scenarios. This can be done by creating a movie texture and applying it on a plane or an object created in ( in our case) 3ds Max in Unity. After doing this a script will be placed on the movie to play it when the user enters the "hit" area and another script will be placed to ' destroy ' the object after an allotted time has passed. The user too will be given an option of stopping the movie at any time by pressing the 'ctrl' key. We also intend to lower the opacity of the movie by altering the figures in the alpha channel but as of yet I havent figured out how to do this.....possibly in the code I can change its properties.

Anyway, as seven wise vertically challenged men once said

"I owe, I owe its off to work I go....".

Aidan

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