Tuesday, February 22, 2011

Triggering events through collision in Unity 3D

I found this very interesting

http://www.youtube.com/watch?v=5KKKS0O9laY

Dealing specifically with triggering an event (a movie in our case) by entering into a 'hit' area in the player. It is collision detection but it serves our needs as it allows for spawning a movie textured plane to  on entering the 'hit' sphere and destroying on exit.

Friday, February 18, 2011

Meeting with JJ

KJP Project progress Meeting in JJ’s office 1100hrs 18/02/11
Chaired by JJ
Bride was unable to be with us.
Aidan, Sean and myself were in attendance.

We had a very good business like meeting with lots of pressure from JJ to get all progress reported via the blog as we go with at least once a week postings.
Sean took JJ, and us, up to speed re developments in 3D MAX. More needs to be done with individual iconographic objects for use as wall hangings, although most, if not all, of this is already resourced we need to get it on the blog if only to help in keeping JJ’s apoplexy under raps.  Sean and Aidan got good pointers on the way to further develop their work in Unity, the use of “Poser” as a way to assist with the movement aspect of the various models was dealt with in some detail. This bit of the project looks up to pace.
My concern was primarily with the audio side of things. In Kieran’s class two week ago his colleague Rory promised us some links to easier ways of developing 13th century music to best suit our needs. Nothing forthcoming so far but JJ has noted this and promised to pursue it for us. No great urgency as yet with the audio side as the bulk of the work will come only after the project has reached the assembly stage. However I would hope to have plenty of stuff in the can before that time because the bringing of all the bits and pieces together will need lots of time.
Our next meeting with Bride and JJ is as today 1100hrs 25/02/11 in JJ’s office.
JC
 

Thursday, February 10, 2011


Yesterday was the deadline our Project script. Overnight there seemed to be much still to be done. During the morning though all came together seamlessly and delivery was effected with almost an hour to spare. The script itself in its entirety looked very respectable and as a team we weren’t too far from gloating. Now is the time for the real work to begin. The team does feel up to it.
The last couple of weeks saw a number of lectures happily sacrificed on the high alter of the King John’s Project but with yesterday’s deadline put to bed we can again broaden out our academic horizons and cover the required basses more adequately.
In Kieran’s class on Tuesday we were introduced to a chap from the music department who was there to advise and help in any he could. Sean and I run a skeletal plan of our project past him and he came up with a couple of ideas that we are taking on board. The first was to do with the 13th century music aspect. There’s plenty of period stuff around and all naturally out of copyright but not the performers or the performances. He indicated that he would have no difficulty in sourcing any amount of it for us, or rather giving us plenty of worthwhile links to pursue ourselves with advice and assistance from him when and if required. A couple of links that I got over the previous w/end, that have yet to be fully explored, were mentioned to him but he didn’t know much about them. I’ll be looking into them in greater detail this week and between the two areas we should be well suited.
Another aspect he suggested was that of “ambient sound”, a sort of wraparound sound that could be fed through left or right speakers as needed as the tour progressed and that could be fades in and out in harmony with the period music as various hot spots were reached. This looks like a nice touch if we could apply it to and in conjunction with the, proposed, imbedded video clips.
As we are now into the “end game” and all angles will be explored, with hast I hope, as time is our master.
JC