Monday, January 31, 2011

First Person Controller in Unity 3D

I followed the tutorial sent in the link from our supervisor JJ and had no problem creating a terrain and dropping in a first person controller and you know I'm liking Unity a lot but its early days. I'm gonna get me an xbox controller and get that working in the platform. There are tons of resources to aid in adapting java for what we need. Its still a daunting task but I feel confident that when it comes to what I need to do Ill be able to do it..


We were discussing placing movies on planes which will spawn when a user enters a hit area and for that we'll need to upgrade to the pro version as the standard Unity wont recognize a video file as a texture. 1100 dollar baby. mmmmmmm

Friday, January 28, 2011

Unity 3D

We've decided to lose the text boxes and voice overs in the environment and place in movies to describe the particular scenarios. This can be done by creating a movie texture and applying it on a plane or an object created in ( in our case) 3ds Max in Unity. After doing this a script will be placed on the movie to play it when the user enters the "hit" area and another script will be placed to ' destroy ' the object after an allotted time has passed. The user too will be given an option of stopping the movie at any time by pressing the 'ctrl' key. We also intend to lower the opacity of the movie by altering the figures in the alpha channel but as of yet I havent figured out how to do this.....possibly in the code I can change its properties.

Anyway, as seven wise vertically challenged men once said

"I owe, I owe its off to work I go....".

Aidan

Thursday, January 27, 2011



26/01/11
At the meeting today with Bride and JJ and Aidan, Sean and myself in attendance we outlined our progress so far.
Both bride and JJ put pressure on us to keep pushing on with the work. We seem to be near enough on target but they’re not about to let us slack up in any way.
Aidan brought JJ up to pace with our position with the “Unity” platform and got lots of directional input from him on way’s to develop it further.
Sean detailed his position and got some ideas as to style of armor, headdress and the general attire of a warrior kings and men in 13th century Europe.
Much was made of the need for research, indepth research on every aspect of the times. A look at Bunratty Castle was suggested to help us beef up on costume style and appearance. Wall dressings and tapestries along with a glossary of general iconography needs to be covered in greater detail.
One idea that gained favour was the suggestion of inputting some movie clips that could be activated by the viewer but could also be there only in the periphery, used as a sort of wall dressing and depicting domestic scenes either upstairs or downstairs, certainly worth pursuing.

For next week we need:
Story boarding----------- Sean
Clearer definition of the project’s aims ------Joint
Research; History, technology, dress and style to be firmed up on the details. ----------JC
We need more research into such things as case studies on King John and anything dealing with 13th century Ireland that may be of interest or help.
Next meeting
Wed. 02/01/11 Time TBA
JC

Thursday, January 20, 2011

The closing stretch begins.

We were designated our supervisors recently, JJ Quinlan and Bride Mallon. We're concentrating hard on the next stages of  King Johns Project. Seans working furtively at the 3D assets, I'm getting to grips with Unity engine and the code and JCs researching the characters,decor and music. We've decided to add more a little more to the project but we're not saying what yet.


Ciao
Aidan

Tuesday, January 4, 2011

Ahh, normality returns..

Thats it, another Christmas is over and the new years festivities have been recovered from so its shoulder down time. Sadly, due to the adverse weather before Christmas nobody from the team got up to the lecture  in Carlingford by Dr Sean Duffy but the direction to research museum applications is underway. So ciao 4 now and there'll be another update soon.

Aidan